The Daily Five: Things The Walking Dead Needs to Succeed

August 15, 2014 | By | No Comments

At Gamescom, Starbreeze Studios unveiled OVERKILL’s The Walking Dead. The PayDay 2 developer is being tasked with the job of developing a co-op experience within The Walking Dead universe created by Robert Kirkman. Thankfully for fans of the franchise, Kirkman is a part of the team behind the game which should result a great title for gamers to enjoy. However, we’ve all been down this road before. Yes, Telltale delivered an amazing experience in episodic content, but Terminal Reality delivered a disaster that many considered a money grab.

With that said, we’ve come up with five things that this new installment into The Walking Dead world needs in order for the game to succeed and be a hit with fans.

Proper Canon


We want to feel like the game is part of the actual universe and world we’re playing in. As gamers, we just watched Disney cast aside years of canon that was built within the Star Wars universe. Don’t do that to The Walking Dead fans and gamers who will be picking up this game to play. We want our adventure to count. Admittedly, what Defiance tried to do with its game and TV show tie-in was brilliant. It didn’t work perfectly, but it gave a sense of importance in the game world. We’re not expecting this level of involvement, but we’d like for our experience to feel as though it mattered.

Create a world we can thrive in. That we can create our own narrative and be a part of a story you created and weaved that stands set in stone within the world we love. I know you guys can do this, and I don’t think it’s too much to ask for.

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