After a live demonstration of Metal Gear Solid V (More on that later) at Kojima Productions brand new Los Angeles studio, Hideo Kojima himself held a short Q&A session. Joining him on stage were series artist Yoji Shinkawa and actress Stefanie Joosten, the face and mo-cap model for Quiet. Here are a few of the highlights:
- Ground Zeros is only the prolouge to the main story arc of Metal Gear Solid V, The Phantom Pain. Ground Zeros is set in 1975, with The Phantom Pain being set in 1984. This is to continue the 10 year gap between each Metal Gear Solid game about Big Boss (MGS3 was set in 1964, Peace Walker in 1974) and is also meant as a tribute to George Orwell’s book 1984.
- Kojima prefers writing for Big Boss because he is a real human being, where as Solid Snake is a genetically engineered clone. Since he is a “true human,” Big Boss can be more expressive and have real emotions.
- The move to open world was not meant to compete with other franchises, but “just made sense.” Kojima wants players to carry the game with their decisions.
- The new Los Angeles studio is responsible for handling the new online mode for MGSV. However, Kojima also said there was a possibility for branching out to a movie or TV adaptation with the studio.
- Addressing his “erotic” Tweet of a few days prior, Kojima said he simply misspoke. He admitted the erotic was the wrong word, and that he meant to simply say more sexy and that sexiness can take many forms. Joosten, whose character was specifically talked about in the Tweets, said that Quiet had a reason for wearing the outfit she does, but would not reveal anymore.
- Cutscenes will no longer cut away. All elements, whether they be gameplay or non-interactive cutscenes, will be done with one long camera shot. This will allow a smooth transition between story elements.
Some pretty interesting stuff if you ask me. What do you guys say? Do you find Big Boss more interesting than Solid Snake? Is Quiet too sexy, or… erotic? Let us know in the comments.
Source: Kotaku, VG24/7