The Daily Five: Bad Final Boss Fights
Once a staple of every major video game, boss fights are quickly becoming a thing of the past. That epic conclusion to a long, arduous journey is all but forgotten… and maybe that’s a good thing. In recent years, boss fights have gone from epic to just lame. Long gone are the days where the final boss was the cherry on top of the perfect sundae that was a great game. Now, more often than not, final boss fights have become the one thing that we would most like to forget from an otherwise awesome experience.
Don’t believe us? Then check out our list of five really bad final boss fights and see if you still disagree. Be warned: There will be spoilers.
Titan Joker – Batman: Arkham Asylum
Arkham Asylum did what no Batman game before it could: it made us feel like we were the Batman. We could handle any challenge, frighten hardened criminals with just a whisper of our name, and deduce secrets with relative ease. Of course, the only thing that would make the whole experience complete would be an inevitable showdown with our archnemesis the Joker. Sure, Joker has never been the most physically imposing villain in Batman’s extensive rogues gallery, but he has always managed to be dangerous, unpredictable, and lethal. The boss fight should have been awesome.
Instead, we got Joker on steroids. When the Clown Prince of Crime injected himself with the Titan formula, we lost all chance of an epic final boss encounter and were instead left with a formulaic, three-tiered boss fight. Dodge Joker, beat up minions, pull Joker down, punch a lot, repeat two more times. It was boring, overly simple, and left us with a bad taste in our mouth after what had been an otherwise perfect experience. At least the boss fight we got with the “Joker” in Arkham City was better than this mess.