The Daily Five: Easter Eggs That Revealed Games
Hidden trinkets are nothing new in video games. The whimsically-named Adventure for Atari in 1979 was the first widely-known easter egg, with game designer Warren Robinett hiding his name in a secret area. Since then, developers have been hiding all sorts of cute references to pop culture and other games. They’re good for a chuckle, but ultimately they end up being forgettable.
Then there are the easter eggs in which a studio doesn’t reference their past, but their future. They’re especially great because game PR companies are almost militant in trying to control the flow of information for upcoming games. In these five cases, the developers took matters into their own hands and laid the blueprints for their upcoming games right under everyone’s noses.
Oh, and spoilers, especially for a certain Irrational Games title that came out very recently.
Batman: Arkham Asylum Lays Out Arkham City
Batman: Arkham Asylum had come and gone, and a sequel was announced shortly after its release. The escalation from Asylum to City seemed odd, but it wasn’t pulled out of someone’s butt — the plans for the sequel were buried deep in Arkham Asylum.
There was a secret room in Warden Quincy Sharp’s office and behind a destructible wall that wasn’t visible in Detective Mode like all the others, so a lot of time passed before anyone actually found it. When they did, a city map and plans for an Arkham-controlled section of Gotham were very clear (and faithfully recreated in Arkham City). Unreal.
Uncharted 3 Outs The Last of Us
Naughty Dog is one of the premier game studios on the planet, so the Uncharted series not getting a whole lot more than hidden Precursor orbs in reference to their Jak & Daxter series seemed a bit tame. The orb was present was in Uncharted 3 as well, but it was far and away the least interesting token in the 2011 classic.
In the pub at the very beginning of the game, there’s a newspaper sitting on the bar that seemed inconspicuous enough when Uncharted 3 launched. A month later — and one day before The Last of Us was officially revealed at the Spike VGAs — eagle-eyed players noticed that it directly referenced the deadly fungus talked up in various teases for what would be Naughty Dog’s next game.
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