Developers sometimes have a knack for delivering great initial experiences which are then followed up by a sequel that is utterly disappointing. On the flip side, sometimes these initial offerings are so bad that it’s almost astonishing that a sequel is even developed let alone spread out through future titles beyond that secondary release. Regardless of which side of the fence these developers are on, sometimes sequels are just plain out terrible or unnecessary and this leads to gamers shelling out cash for something they never wanted, needed, or requested.
We’ve pinned down this entire generation into the five sequels that we definitely didn’t need or want. Do you agree or do you think we may have overlooked another game that is more serving of our list?
Fusion Frenzy 2
Fusion Frenzy 2 was definitely not needed after how successful the original was. True, the argument can be made that the success and enjoyment brought by the original release could warrant a sequel being produced, nobody was really wondering: “Hey, how come they never released a second Fusion Frenzy?” The answer? Fusion Frenzy 2 is probably why. Despite the first launching on the Xbox and delivering a fun multiplayer experience, the second was completely lackluster and lacked any of the charm the first one provided in endless entertainment. Sometimes games that were great just need to be remember for being great and not have sequels delivered at full price despite being bargain bin offerings.
Crackdown 2 is another title much like Fusion Frenzy 2. The original was innovative and a great take on the open-world genre. Not only had gamers been introduced to an entirely new concept that included hunting orbs, it offered a change of pace from another popular open-world title: Grand Theft Auto. Despite the positive reception of the original, Crackdown 2 was received as nothing more than a re-skinned and updated version of Crackdown. Most found the lack of any real story disappointing and what made matters worse was that there was nothing really added to the game that wasn’t already in the first installment. To be honest, it felt like a cash grab.