The Daily Five: Terrible Sequels We Could Live Without

May 7, 2013 | By | 6 Comments

Developers sometimes have a knack for delivering great initial experiences which are then followed up by a sequel that is utterly disappointing. On the flip side, sometimes these initial offerings are so bad that it’s almost astonishing that a sequel is even developed let alone spread out through future titles beyond that secondary release. Regardless of which side of the fence these developers are on, sometimes sequels are just plain out terrible or unnecessary and this leads to gamers shelling out cash for something they never wanted, needed, or requested.

We’ve pinned down this entire generation into the five sequels that we definitely didn’t need or want. Do you agree or do you think we may have overlooked another game that is more serving of our list?

Fusion Frenzy 2
sequel2
Fusion Frenzy 2 was definitely not needed after how successful the original was. True, the argument can be made that the success and enjoyment brought by the original release could warrant a sequel being produced, nobody was really wondering: “Hey, how come they never released a second Fusion Frenzy?” The answer? Fusion Frenzy 2 is probably why. Despite the first launching on the Xbox and delivering a fun multiplayer experience, the second was completely lackluster and lacked any of the charm the first one provided in endless entertainment. Sometimes games that were great just need to be remember for being great and not have sequels delivered at full price despite being bargain bin offerings.

Crackdown 2
sequel3
Crackdown 2 is another title much like Fusion Frenzy 2. The original was innovative and a great take on the open-world genre. Not only had gamers been introduced to an entirely new concept that included hunting orbs, it offered a change of pace from another popular open-world title: Grand Theft Auto. Despite the positive reception of the original, Crackdown 2 was received as nothing more than a re-skinned and updated version of Crackdown. Most found the lack of any real story disappointing and what made matters worse was that there was nothing really added to the game that wasn’t already in the first installment. To be honest, it felt like a cash grab.

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  • Yellow Belly

    Army of Two was fun, never played the second game though.

    • WoWed

      I hate shooting games, but i actually found army of two to be enjoyable. I’ve learned that listening to the game critics will often lead you to buying crappy games and ignoring the good ones.

  • http://StealthyBox.com/ Scots

    Have to agree with Crackdown. I loved the first one – awesome time and very original concept. The second one just felt forced.

  • hobbes21

    Army of Two 40th Day had its niche but probably wasn’t necessary.

    It’s hard for me to believe Square Enix is still moving forward with FF13 when the fans are calling for literally anything other than more of the 13 saga.

  • Reneid Klein

    Seriously, Velox, are you kidding me on White Knight Chronicles 2? WK2 was not only an amazing game in and of itself but contrary to what you wrote, it was better than the original and fixed the problems it had. I don’t think you could have played the game because if you did you’d know they addressed pretty much every gripe people had from the first game:

    They sped up the battles
    They gave most main characters a Knight
    They gave YOUR character a knight
    They made the side quests MUCH easier to follow
    They gave you MUCH better ways to level up online and offline
    They made upgrading your village easier
    They improved on the graphics
    They made it easier to upgrade equipment

    And those are just the things I remember from two years ago. They did all this and not only included the first game on the same disc but they retrofitted most of these features to the first game!

  • http://twitter.com/SirCache SirCache

    Tribes 3. That game tried to prequel with admittedly higher graphics, but it lacked the heart and spirit of the first two games. It felt corporate, soulless, and ultimately ended up being used as a coaster.


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