On May 21st Microsoft revealed the Xbox One for the first time and it was met with disappointment and followed by over a week of strong criticism due to some of Microsoft’s unclear features. Sony on the other hand has received a lot of praise following its February presentation, but the console manufacturer didn’t touch base on a lot of the things people are complaining about when it comes to Xbox One. At E3 2013 in June it’s likely that a lot of these questions will be answered, but some questions will still remain.
We’ve compiled a list of five potential problems that Sony may run into that could halt the momentum it has gained from Microsoft’s brief failure prior to E3. Would these change your buying perception as a consume or would you still be a day one adopter?
Used Game Limitations
The speculation on how Microsoft plans to handle used games has been a sore spot for the company, but Sony has done little to reassure its potential fanbase that it doesn’t plan to follow suit. Sure, Shuhei has made funny jabs about it on Twitter, but without a firm stance on the subject, speculation can still be made that Sony has its own plan for this market and it’s possible gamers won’t be happy with it either. If Sony decided to come even close to some of the rumors Microsoft has been hit with, Sony is going to lose a lot of the ground that it has gained in recent months.
Delaying Launch Features
Nintendo is guilty this upcoming generation of delaying launch features for the Wii U that planned early adopters were looking forward to. This is something that Sony needs to avoid. If there is any indication that a feature may not be ready upon launch, then don’t announce it yet. Wait awhile and announce it once a date has been figured out and then it’ll look like they’re trying to add more bang for your buck. If the rumored mandate on remote play isn’t 100% fully functional on day one, a lot of interested parties may just wait.
Misleading Price Point
Microsoft is probably the largest offender when it comes to this. They always advertise such a low entry price point but the reality is always far more expensive. This was especially the case with the 360 when gamers felt compelled to buy a Play-n-Charge Kit instead of having to buy batteries all of the time or the need to pay for Xbox Live Gold which the standard consumer was paying $50 a year for. If Sony attempts to go this route with the PlayStation 4 it may lose a lot of core gamers that understand these tactics and aren’t going to go along with them again.